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Rift Studio
Early Access

Get in line for the beta.

Rift Studio is in active development. The first public beta will ship with a free 30-day trial — full Studio features, no account required.

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Windows

Windows 10/11 · 64-bit · First platform

In development

First platform — beta coming first on Windows

macOS

Apple Silicon & Intel · On the roadmap

After Windows beta
System Requirements

What you need.

minimum

  • OSWindows 10 (64-bit)
  • CPU64-bit Intel i5 / AMD Ryzen 5 (SSE2)
  • RAM8 GB (16 GB with AI features)
  • Storage2 GB (+ 12 GB for AI models)
  • GPUOpenGL 2.0 (optional, software fallback)
  • AudioASIO-compatible interface recommended
  • Display1280 × 800

recommended

  • OSWindows 11 (64-bit)
  • CPUIntel i7 / AMD Ryzen 7 or better (AVX2)
  • RAM32 GB or more
  • StorageSSD with 20 GB+ free
  • GPUAny discrete or integrated with OpenGL 2.0+
  • AudioASIO interface at 256 samples
  • Display1920 × 1080 or higher
Previous Versions

Release archive.

Need an older version? All previous releases are available below.

v0.3.0LatestJanuary 2026
  • Dolby Atmos 7.1.4 rendering with binaural headphone monitoring
  • Modular Grid: node-based patching environment
  • Three new instruments: Granular Synth, Physical Model, Sample Slicer
  • ADM metadata export for Atmos deliverables
  • Object-based spatial panner on every channel strip
v0.2.1November 2025
  • Fixed audio dropout on high track-count sessions
  • Resolved MIDI clock sync drift over long sessions
  • Fixed Device Builder undo crash
  • Improved VST3 plugin scanning reliability
v0.2.0October 2025
  • Stem Separator: offline AI source separation (4-stem and 2-stem modes)
  • Production Copilot: real-time mix analysis and suggestions
  • Natural Language Mixer for Studio edition
  • Session Snapshots: save and recall entire session states
  • Performance improvements: 30% lower CPU on mixdown
v0.1.0August 2025
  • Session Intelligence with auto-track organization
  • 8 built-in instruments and 25+ built-in effects
  • Device Builder with visual node patching
  • 64-bit float audio engine with automatic latency compensation
  • Command Palette, keyboard-first workflow