Rift Studio 0.3 is the biggest update since our initial launch — and it touches nearly every part of the application.
Dolby Atmos 7.1.4
The headline feature is full native Dolby Atmos rendering. You can now mix in 7.1.4 surround directly inside Rift Studio, with object-based panning, binaural headphone monitoring, and ADM metadata export. No external renderers. No extra plugins. It's all built in.
Every channel strip now has a spatial panner that lets you position sounds in 3D space. The binaural decoder gives you an accurate headphone preview, so you don't need a speaker array to work in Atmos.
The Modular Grid
We've shipped the Modular Grid — a node-based patching environment where you can route audio and MIDI between any instrument, effect, or third-party plugin. Think of it as a visual programming environment for your signal chain.
Drag cables between nodes. Split and merge signals. Build custom multi-effects. The Modular Grid makes complex routing visual and immediate.
Three New Instruments
- Granular Synth: Grain-based synthesis with up to 2048 simultaneous grains, freeze and reverse modes, and real-time density and pitch scatter control.
- Physical Model: Physically modeled strings, plucked and bowed instruments with body resonance and sympathetic string simulation.
- Sample Slicer: Transient-aware audio slicing with up to 128 slices, per-slice processing, and automatic MIDI mapping.
What's Next
We're working on macOS support, full MIDI 2.0 property exchange, and a public preset sharing system. Follow the blog for updates.